Addiction Addictive Behaviors Internet Is Video Game Addiction Really an Addiction? By Elizabeth Hartney, BSc, MSc, MA, PhD Elizabeth Hartney, BSc, MSc, MA, PhD Elizabeth Hartney, BSc, MSc, MA, PhD is a psychologist, professor, and Director of the Centre for Health Leadership and Research at Royal Roads University, Canada. Learn about our editorial process Updated on February 15, 2021 Medically reviewed Verywell Mind articles are reviewed by board-certified physicians and mental healthcare professionals. Medical Reviewers confirm the content is thorough and accurate, reflecting the latest evidence-based research. Content is reviewed before publication and upon substantial updates. Learn more. by Steven Gans, MD Medically reviewed by Steven Gans, MD Steven Gans, MD is board-certified in psychiatry and is an active supervisor, teacher, and mentor at Massachusetts General Hospital. Learn about our Medical Review Board Print Hero Images / Getty Images Ask some parents whether video game addiction is real and they will say yes. They watch their child retreat into a virtual world for hours on end, neglecting their friends and family and losing interest in everything but their monitor or screen. But what do the experts say? Is this just one more vice (or device) that, like with alcohol or drug addiction, can completely take over and negatively impact one's world? Can you really be addicted to video games? The Latest Word on Video Game Addiction Video game addiction is not included in the latest edition of the Diagnostic and Statistical Manual of Mental Disorders, which is the DSM-5. This is the manual used to diagnose mental health disorders, which includes addictions. What the DSM-5 does include in its section on conditions for further study, though, is Internet gaming disorder. The criteria used to diagnose Internet gaming disorder include experiencing at least five of these symptoms within the past year: Gaming preoccupationWithdrawal symptoms when gaming cannot occurIncreased time spent gaming to "satisfy the urge"Not being able to eliminate or reduce the amount of playLoss of interest in other activitiesGaming even when it creates negative consequencesNot being honest about the amount of time spent on gamesUsing gaming as a way to feel betterJeopardized or lost a relationship, job, or other opportunity because of gaming Though video games aren't always online, the World Health Organization also recognizes gaming disorder (without the "Internet" designation) in its most current International Classification of Diseases, the ICD-11. Some game manufacturers even boast about the "addictive" experience of their games in their advertising. Proper recognition of the risk of video game overuse or addiction provides a rationale for setting guidance standards regarding appropriate limits. Recognition of video game addiction as an official diagnosis would allow support services to be integrated into addiction recovery programs, and specific training to be provided to staff. It may also open up more treatment avenues covered by insurance. While some organizations provide free addiction recovery programs, connecting with no-cost resources aimed at video games isn't always possible. Video Game Addiction: A Worldwide Issue Some Asian countries, such as China and South Korea, have identified video game addiction as an urgent public health matter. Reasons for this classification include the connection between this addiction and other mental health issues. Yet, spending a lot of time playing video games can present another issue. Studies have connected extreme gaming—and the hours of sitting that go along with it—with increases in blood clots, for instance, even in adolescent players. In the United States, the prevalence of video game addiction is more difficult to estimate, with most computers used at home rather than in shared public places. However, case studies show similar characteristics of gaming addiction across cultures, indicating that they are the same phenomenon. Possible Causes Video game addiction has rapidly grown out of an industry geared specifically at children. Halfway between toys and TV, video games are targeted at naïve youngsters unable to set their own limits or make intentional decisions about how to spend their time. What makes video games so appealing? When free from the constraints of school, many kids simply want to be entertained as easily as possible. And many parents want this for their kids, too. Giving their child the latest video game can potentially serve two purposes. One, it may help alleviate some parental guilt about not spending enough time with the child. Two, it can keep the child happily occupied. Both can lead to lengthy periods playing video games. Research shows that certain risk factors for video game addiction often begins to show by the time a child is 10. Additionally, risk factors associated with this addiction include living in a single-parent household, being male, and not being well integrated socially at school. Gaming addiction may also develop as a coping mechanism for other disorders. Research has found that 92% of people with Internet gaming disorder also have anxiety. Approximately 89% have coexisting depression, 85% have attention-deficit hyperactivity disorder (ADHD), and 75% have obsessive-compulsive disorder. A 2015 study also found that some people choose to play video games as a way to compensate for difficulty associating with others. Put another way, they prefer playing games to interacting face-to-face. Video Games Aren't All Bad While playing video games for hours on end could be problematic, these virtual forms of entertainment also have several advantages. For example, achieving video game mastery can increase the self-esteem of the player. These games can also improve hand-eye coordination. Some even offer educational features. More sophisticated games can help players develop other skills, and some games include aspects of physical exercise, providing even more benefits. The reality of popular culture is that we are more and more dependent on technology. Video games allow people to have positive experiences with computers that can provide transferable skills when using these devices for other purposes. Dangers of the "Addiction" Label To label the activity a video game addiction without established and agreed upon guidelines could unfairly deter many children and their parents from the potentially positive aspects of some video games. Certain video games as a medium have potential to develop positive social skills, or to provide benign forms of entertainment, although these may not be as easily marketable to kids. As with other addictions, there is a risk that a label like "video game addiction" could be used too liberally, without paying attention to other concurrent or underlying conditions. Treating these conditions might more effectively help the excessive game player. 7 Sources Verywell Mind uses only high-quality sources, including peer-reviewed studies, to support the facts within our articles. Read our editorial process to learn more about how we fact-check and keep our content accurate, reliable, and trustworthy. American Psychiatric Association. Internet gaming. Reviewed June 2018. Zastrow M. News feature: Is video game addiction really an addiction? PNAS. 2017;114(17):4268-4272. doi:10.1073/pnas.1705077114 Korhorst M, Warad D, Nageswara Rao A, Rodriguez V. Obesity, sedentary lifestyle, and video games: The new thrombophilia cocktail in adolescents. Pediatr Blood Cancer. 2018;65(7):e27041. doi:10.1002/pbc.27041 Rehbein F, Baier D. Family-, media-, and school-related risk factors of video game addiction: A 5-year longitudinal study. J Media Psychol. 2013;25:118-125. doi:10.1027/1864-1105/a000093 Gonzalez-Bueso V, Santamaria J, Fernandez D, Merino L, Montero E, Ribas J. Association between Internet gaming disorder or pathological video-game use and comorbid psychopathology: A comprehensive review. Int J Environ Res Public Health. 2018;15(4):668. doi:10.3390/ijerph15040668 Kowert R, Vogelgesang J, Festl R, Quandt T. Psychosocial causes and consequences of online video game play. Computers in Human Behavior. 2015;45:51-58. doi:10.1016/j.chg.2014.11.074 Chen Y, Tsai M. Eye-hand coordination strategies during active video game playing: An eye-tracking study. Computers in Human Behavior. 2015;51(A):8-14. doi:10.1016/j.chb.2015.04.045 By Elizabeth Hartney, BSc, MSc, MA, PhD Elizabeth Hartney, BSc, MSc, MA, PhD is a psychologist, professor, and Director of the Centre for Health Leadership and Research at Royal Roads University, Canada. See Our Editorial Process Meet Our Review Board Share Feedback Was this page helpful? Thanks for your feedback! What is your feedback? Other Helpful Report an Error Submit Get Treatment for Addiction Advertiser Disclosure × The offers that appear in this table are from partnerships from which Verywell Mind receives compensation.